Welcome

Home    Publications    Blog    About Me   

I do computer graphics research with a focus on physically-based things with Eugene Fiume in the DGP. Although my interests are rather scattered, I’m particularly into understanding the structural properties of fluids and how that structure can inform mechanisms for animation control.

I sometimes write code to Github or Bitbucket. It’s mostly modern C++, such as my personal set of core tools that I use to bootstrap my projects.